MENU
Главная » Файлы » Unity3d » Исходники

Kbengine + MMORPG
22.08.2015, 10:20

Ещё одно китайское MMORPG + multiplayer

Start :

1. Download KBEngine(a MMOG engine of server):
 Download(KBEngine):
 https://github.com/kbengine/kbengine/releases/latest

 Build(KBEngine):
 http://www.kbengine.org/docs/build.html

 Installation(KBEngine):
 http://www.kbengine.org/docs/installation.html

2. Use git to get the plugin(client) and demo-assets(server):

 In the kbengine_unity3d_demo directory:

 * Git command: git submodule update --init --remote

submodule_update1

 * Or use TortoiseGit(menu): TortoiseGit -> Submodule Update:

submodule_update2

 * Or manually get the plugin(client) and demo-assets(server)

 Download plugin(client):
 https://github.com/kbengine/kbengine_unity3d_plugins/archive/master.zip
 unzip and copy to "Assets/plugins/kbengine/kbengine_unity3d_plugins"

 Download demo-assets(server):
 https://github.com/kbengine/kbengine_demos_assets/releases/latest
 unzip and copy to "kbengine/" (The root directory server engine, such as $KBE_ROOT)

3. Copy "kbengine_unity3d_demo\kbengine_demos_assets" to "kbengine\" root directory

demo_configure

Configure Demo(Optional):

Change the login address:

demo_configure

    kbengine_unity3d_demo\Scripts\kbe_scripts\clientapp.cs -> ip
    kbengine_unity3d_demo\Scripts\kbe_scripts\clientapp.cs -> port

Start the Servers:

Ensure that the "kbengine_unity3d_demo\kbengine_demos_assets" has been copied to the "kbengine\" directory
    Reference:Start

Check the startup status:
    If successful will find log "Components::process(): Found all the components!".
    Otherwise, please search the "ERROR" keyword in logs, according to the error description to try to solve.
    (More: http://www.kbengine.org/docs/startup_shutdown.html)

Start server:
    Windows:
        kbengine\kbengine_demos_assets\start_server.bat

    Linux:
        kbengine\kbengine_demos_assets\start_server.sh

    (More: http://www.kbengine.org/docs/startup_shutdown.html)

Start the Client:

Directly start(U3DEditor or Executable file).
(Build Client:Unity Editor -> File -> Build Settings -> PC, MAC & Linux Standalone.)

Navmesh-navigation(Optional):

The server to use recastnavigation navigation.
Recastnavigation generated navigation mesh (Navmeshs) placed on the:
    kbengine\demo\res\spaces\*

Generation Navmeshs:
    https://github.com/kbengine/unity3d_nav_critterai

Категория: Исходники | Добавил: dembelek14059613
Просмотров: 1310 | Загрузок: 7 | Рейтинг: 0.0/0
Всего комментариев: 0
avatar